This is an on and off again project that I have been working on in my spare time that started one day when I was bored and decided that I wanted to sculpt a monster type creature. So as a Mass effect fan, I decided to sculpt a collector.
This is modelled in Zbrush, Low poly, rigging and animation in Maya, textured in Substance Painter and finally set and rendered Unreal engine 5.
In the scene is also an updated models of the Paladin heavy pistol and thermal clip that I did a few years ago.