Website powered by

Aegir: Diver

This is the character I made for our third game project (Aegir: Submerged) at School. High poly model in Zbrush, Low poly in Maya. Textured with Substance Painter. It was later rigged and animated (by me as well)

Adrina wennstrom aegir diver

Rendered and staged in Unreal Engine 4 for a poster shoot, edited in Photoshop.

Adrina wennstrom aegir diver003

Unreal Engine

Adrina wennstrom aegir diver004

Unreal Engine

Adrina wennstrom aegir diver002

Marmoset