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Aegir: Diver

This is the character I made for our third game project (Aegir: Submerged) at School. High poly model in Zbrush, Low poly in Maya. Textured with Substance Painter. It was later rigged and animated (by me as well)

Rendered and staged in Unreal Engine 4 for a poster shoot, edited in Photoshop.

Rendered and staged in Unreal Engine 4 for a poster shoot, edited in Photoshop.

Unreal Engine

Unreal Engine

Unreal Engine

Unreal Engine

Marmoset

Marmoset